Swell is an interactive digital exhibit inspired by the COVID-19 pandemic and social distancing. Built with Unity, the user controls a first person player through a space filled with abstract 3D objects and projected images and videos. The objects inflate and deflate based on the player’s proximity to them. The projected images and videos are either inspired by the nature of social distancing or constructed in Processing with COVID-19 data from The COVID Tracking Project. By giving the viewer control of their path through the exhibit and having objects respond to them, the experience touches on the conflicting emotions around choosing to physically distance ourselves from others. Swell was made by Najla Bulous, Tim Creasman, Katie Rant, Omar Samara, and Nick Teeter. This project is a collaboration between NC State’s CSC 495: Special Topics in Visual Narrative and ADN 560:Visual Narrative Studio classes, and the University of North Carolina School of the Arts.
My thesis defense presentation for the Masters in Art + Design program at NC State on April 6, 2021.
Final project for my digital modeling class Fall 2020. Objects modeled in Maya, textured with Substance Painter and Photoshop, and rendered with the Arnold Renderer in Maya.
These are only a few stills from a clock I created with Processing using images from the National Park Service Air Quality Webcam Archive Great Smoky Mountains on September 22, 2019. The webcam takes images every 15 minutes starting from around 7 am until 8 pm, depending on the time of year. The clock applies pixel manipulation to the images by averaging the pixels in every row and generates a new image. It then interpolates between the images based on the time of day, creating an animation that is only noticeable at distinct periods of time.