Mozilla

Senior Product Manager on Firefox Desktop

Sept 2022 - June 2024

  • Led a cross-functional team of 1 designer, 1 content writer, and 3 engineers to define, design, build and run Firefox Desktop first-run onboarding experiments focused on helping users get set up in their product journey to develop a habit around using Firefox

  • Developed the growth strategy for Firefox Desktop first-run onboarding integrating company OKRs, user needs, market research and data insights from experiment learnings

  • Increased DAU by 8.9% in an experiment for Windows users who did not have Firefox pinned to dock by adding a pinning option to the first screen in first-run onboarding, which was brought into production

  • Established add-ons as a growth lever for first-run onboarding through an experiment that increased two week retention by 0.5%, which led to a screen in first-run onboarding for all English locale users to install recommended add-ons with 1 click

  • Surveyed Firefox Desktop users in first-run onboarding and discovered two growth opportunity areas: 1) a higher percentage of net new users ∼20-40% installing Firefox Desktop as compared to the previous measure of 7%, informing our product strategy to personalize the first-run onboarding experience based on user experience level and 2) ∼1/3 of users use Firefox for more than 1 use case, informing our product strategy to personalize first-run onboarding for these users with task management features

  • Coordinated, wrote and distributed company-wide quarterly updates for Firefox Desktop and Mobile growth learnings

  • Mentored and collaborated with Product peers to integrate experimentation into their development processes


Mozilla

Technical Product Manager on New Product

Sept 2021 - Sept 2022

  • Led a cross-functional team of 4 engineers, 1 QA and 3 rotating designers to define, design and build the User Interface of an unreleased, sunsetted web browser

  • Conducted web browser market research to collaborate with PM colleagues on product strategy

  • Defined and wrote feature requirements integrating market research, designs, engineering constraints and product

    release timeline

  • Managed feature work schedule targeting a strict product release date through engineering ticket triaging,

    cross-functional prioritization discussions and burndown plan


Apple

Swift Playgrounds Software Engineer

June 2017 - Oct 2018

  • Architected, developed and tested new features in our product suite

  • Collaborated with designers and other team members to evaluate and improve feature designs

  • Presented What's New in Swift Playgrounds at WWDC 2017


  • Wrote, maintained and triaged automated and manual test suites for the Xcode Build System and Swift Playgrounds App

  • Developed infrastructure for UI test workflows using Jenkins and Python scripts

  • Collaborated with product engineers to create test plans and schedules for features

  • Presented Introduction to Xcode at WWDC 2016

Apple

Xcode and Swift Playgrounds Quality Engineer

May 2015 - June 2017